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Analisis Kreativitas Siswa yang Suka Bermain Ps (Play Station)di Sdn 010 Bagan Nibung Kecamatan Simpang Kanan Kabupaten Rokan Hilir T. P.2013 / 2014

机译:Rokan Hilir Regency T. P. P. P / 2013/2014 Sdn 010 Bagan Nibung,Simpang Kanan街道的喜欢玩Ps的学生的创造力分析

摘要

Based on observationsby the authorthroughinterviewsandquestionnaires, most studentshave the creativityplayful PS. The purposeof thisstudyis: 1). Toknow the description ofstudent creativitythatloves to playPSin the aspect ofcurrentthinking. 2). Toknow the description ofstudent creativitythatloves to playPSinflexiblethinkingaspect. 3). Toknow the description ofstudent creativitythatloves to playPSindetail aspects. 4). Todetermine the imagecreativityPSstudents wholike to playin this aspect ofrational thinking. 5). Toknow the description ofstudent creativitythatloves to playPSinassessingaspects. 6). Toknow the description ofstudent creativitythatloves to playPSinaspectscuriosity. 7). Tofind a picture of student creativitythatloves to playPSinnatureimaginativeaspect. 8). Toknow the description ofstudent creativitythatloves to playPSinaspectschallengedbyprogress. 9). Tofind a picture of thestudents\u27 creativityplayfulaspectPsinrisk-taking. 10). Toknow the description ofstudent creativitythatloves to playPSinaspect to appreciatenature.Inthisstudyused descriptivequantitativeapproach. The populationin this study werestudents of classIV, V, andVISDN010BaganNibungSimpangKananacademic year2013/2014, amounting to 80studentsand the sampleasa populationthat is 80studentsand theuseof saturatedsamples(total sampling) thatall populationsamples. Based on the resultsof dataprocessing, the creativityof studentswholike to playPS(PlayStation) review of aspects ofcurrentthinkingskillsareclassifiedintocategories, namely: 75%, studentwhen viewed from theaspect offlexiblethinkingskillsareclassifiedintocategories, namely: 77.5%, studentswhen viewed fromthe aspectrefineskillsfall intothe category of being, namely: 73.75%, the studentswhen viewed from theaspect ofrational thinkingskills areclassifiedintocategoriesasfollows:62.5% of students when viewed from theaspect ofassessingskillsareclassifiedintocategories, namely: 77,5%, if thestudentsin termsofcuriosityclassified in the categoryareas follows:73.75%, if thestudentisimaginativein terms of aspectsareclassifiedincategories, namely: 81.25%, when viewed from thestudentsfeel challengedbyadvancesclassifiedincategoriesareas follows:73.75%, the studentswhen viewed from theaspect ofthe nature ofrisk-takingclassified in the categoryareas follows:73.75%, the studentswhen viewed from theaspect ofnatureappreciateclassified in the categoryareas follows:77.5%.
机译:根据作者通过访谈和问卷调查得出的结论,大多数学生的PS具有创造力。本研究的目的是:1)。了解在当前思维方面喜欢玩PS的学生创造力的描述。 2)。了解灵活地思考方面喜欢玩PS的学生创造力的描述。 3)。了解喜欢玩PS的学生创造力的详细说明。 4)。确定喜欢玩理性思维这一方面的图像创造力学生。 5)。了解在评估方面喜欢玩PS的学生创造力的描述。 6)。了解好奇心中喜欢玩的学生创造力的描述。 7)。找到喜欢发挥PS的自然创造力方面的学生创造力的图片。 8)。了解喜欢玩的学生创造力的描述,这是进步所带来的挑战。 9)。找出学生的创造力图片-善于冒险。 10)。了解喜欢玩游戏的学生创造力的描述,从欣赏​​自然的角度来看。本研究使用描述性定量方法。本研究中的人口为IV / V和VISDN010类Bagan Nibung SimpangKanana学术年度的学生,共计80名学生,样本人口为80名学生,并使用所有人口样本的饱和样本(总样本)。根据数据处理的结果,喜欢玩PS(PlayStation)的学生的创造力将当前思考技能的各个方面归类为类别:75%,从柔性思考技能的各个方面归类为类别,即:77.5%,从方面来看的学生将其归为73.7%,将其归为以下类别:73.7从理性思维的角度来看,将学生分类为以下类别:从评估技能的角度来看,将学生分类为62.5%,即:77.5%,如果将好奇心分类为以下类别的学生是:73.75%,从以下方面来看,则为1.25%,被分类的高级挑战的学生如下:73.75%,从类别的风险承担性质看的学生如下:73.75%,从分类的角度看学生归类为自然的类别如下:77.5%。

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